/** * NOTICE * * Copyright 2020 Tile Inc. All Rights Reserved. * All code or other information included in the accompanying files ("Tile Source Material") * is PROPRIETARY information of Tile Inc. ("Tile") and access and use of the Tile Source Material * is subject to these terms. The Tile Source Material may only be used for demonstration purposes, * and may not be otherwise distributed or made available to others, including for commercial purposes. * Without limiting the foregoing , you understand and agree that no production use * of the Tile Source Material is allowed without a Tile ID properly obtained under a separate * agreement with Tile. * You also understand and agree that Tile may terminate the limited rights granted under these terms * at any time in its discretion. * All Tile Source Material is provided AS-IS without warranty of any kind. * Tile does not warrant that the Tile Source Material will be error-free or fit for your purposes. * Tile will not be liable for any damages resulting from your use of or inability to use * the Tile Source Material. * * Support: firmware_support@tile.com */ /** @file tile_random_driver.h ** @brief Tile Random Bytes Generation. Provides TileLib an interface to generate random numbers. */ #ifndef TILE_RANDOM_DRIVER_H_ #define TILE_RANDOM_DRIVER_H_ #include /** * Tile random number driver */ struct tile_random_driver { /** * Generate random bytes. * * @param[out] dst Buffer to write random bytes to. * @param[in] length Number of random bytes to generate. * * @return See @ref TILE_ERROR_CODES. */ int (*random_bytes)(uint8_t *dst, uint8_t length); }; /** * Register the Tile random driver. */ int tile_random_register(struct tile_random_driver *driver); #endif